Package com.botwithus.bot.api.model
package com.botwithus.bot.api.model
Data transfer records representing game state. Includes immutable models such as
Entity, InventoryItem, PlayerStat, and other structures
returned by the GameAPI.-
ClassDescriptionA historical record of an executed game action.A message from the game chat history.Snapshot of an interface component at the moment the producer answered an RPC.Identifies a component by its owning interface and component id within that interface.One node of a flattened interface subtree returned by
GameAPI.getInterfaceTree(int, int)— the raw decode of a singleget_interface_treeentry.One CS2 event trigger bound to an interfaceComponent— the discovery side of trigger firing.Enum (key-value mapping) definition from the game cache.A game action to be queued for execution via the pipe RPC.Wire-format record returned byquery_ground_itemsfor one stack of items lying on the ground.Item definition from the game cache.Location (game object) definition from the game cache.The current login state of the game client.NPC definition from the game cache.Result of a pathfinding query.Snapshot of one of the local player's skill stats.Quest definition from the game cache.A single resource line on aWorldMapElement— typically an ore, fish, or log obtainable at the spot.A group ofResourceItems available at aWorldMapElement, grouped under a display title (e.g.Wire-format record returned byquery_locationsfor one live scene object.The result of executing a client script via the pipe RPC.Animation sequence definition from the game cache.A skill requirement associated with aWorldMapElement.Struct definition from the game cache.One varbit read.Varbit (variable bit) definition from the game cache.A resolved varbit value: the varbit id paired with its current decoded value.How the client stores a set varp's value.One varp read: itsstate, and the value the game would read for it.What a varp read found out about the variable.Result of a blocking walk operation.Current walker state.A world-map element from the game cache.A single placement of aWorldMapElementon the world map.Configuration for world-scale pathfinding.