Enum Class Equipment.Slot
- All Implemented Interfaces:
Serializable, Comparable<Equipment.Slot>, Constable
- Enclosing class:
Equipment
Semantic equipment slot names paired with their in-game inventory indices.
Indices match the game engine's equipment-inv layout — there are gaps
(6 / 8 / 11 / 15 / 16) where the layout reserves space for slots that
don't have a wearable category.
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Nested Class Summary
Nested classes/interfaces inherited from class Enum
Enum.EnumDesc<E> -
Enum Constant Summary
Enum Constants -
Field Summary
Fields -
Method Summary
Modifier and TypeMethodDescriptionstatic Equipment.SlotfromIndex(int index) Look up by index;nullwhenindexdoesn't map to a real slot.static Equipment.SlotReturns the enum constant of this class with the specified name.static Equipment.Slot[]values()Returns an array containing the constants of this enum class, in the order they are declared.Methods inherited from class Enum
compareTo, describeConstable, equals, getDeclaringClass, hashCode, name, ordinal, toString, valueOf
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Enum Constant Details
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HEAD
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CAPE
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NECK
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WEAPON
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BODY
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SHIELD
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LEGS
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HANDS
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FEET
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RING
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AMMUNITION
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AURA
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POCKET
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Field Details
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index
public final int index
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Method Details
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values
Returns an array containing the constants of this enum class, in the order they are declared.- Returns:
- an array containing the constants of this enum class, in the order they are declared
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valueOf
Returns the enum constant of this class with the specified name. The string must match exactly an identifier used to declare an enum constant in this class. (Extraneous whitespace characters are not permitted.)- Parameters:
name- the name of the enum constant to be returned.- Returns:
- the enum constant with the specified name
- Throws:
IllegalArgumentException- if this enum class has no constant with the specified nameNullPointerException- if the argument is null
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fromIndex
Look up by index;nullwhenindexdoesn't map to a real slot.
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