Enum Class InputMode
- All Implemented Interfaces:
Serializable, Comparable<InputMode>, Constable
What the game's input dialog is asking for, read from the client variable
MESLAYERMODE. Each mode accepts a different set of characters, which
is why InputDialog checks it before typing.-
Nested Class Summary
Nested classes/interfaces inherited from class Enum
Enum.EnumDesc<E> -
Enum Constant Summary
Enum Constants -
Method Summary
Modifier and TypeMethodDescriptionstatic InputModefromVarc(int value) The mode aMESLAYERMODEvalue names.static InputModeReturns the enum constant of this class with the specified name.static InputMode[]values()Returns an array containing the constants of this enum class, in the order they are declared.Methods inherited from class Enum
compareTo, describeConstable, equals, getDeclaringClass, hashCode, name, ordinal, toString, valueOf
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Enum Constant Details
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CLOSED
No input dialog is open. -
NAME
A player name ("Enter name of friend to add to list"). -
AMOUNT
A quantity ("Enter amount:"), e.g. withdraw-X / deposit-X. -
OTHER
A dialog is open in a mode this API has no verified limits for.
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Method Details
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values
Returns an array containing the constants of this enum class, in the order they are declared.- Returns:
- an array containing the constants of this enum class, in the order they are declared
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valueOf
Returns the enum constant of this class with the specified name. The string must match exactly an identifier used to declare an enum constant in this class. (Extraneous whitespace characters are not permitted.)- Parameters:
name- the name of the enum constant to be returned.- Returns:
- the enum constant with the specified name
- Throws:
IllegalArgumentException- if this enum class has no constant with the specified nameNullPointerException- if the argument is null
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fromVarc
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