Class AnimationIds
java.lang.Object
com.botwithus.bot.api.constants.AnimationIds
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intWoodcutting chop animation.static final intThe value this constant held before it was measured. -
Method Summary
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Field Details
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IDLE
public static final int IDLE- See Also:
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WOODCUTTING
public static final int WOODCUTTINGWoodcutting chop animation.Measured live against a running client rather than taken from a table: a level-47 Woodcutting character with a bronze hatchet showed
21191on both tree types tested.- Willow: 392 of 400 samples over 35 server ticks of continuous chopping (the remaining 8 were idle between cycles).
- Tree: 173 of 300 samples.
The previous value,
21166, was not observed in any sample of either run. It is kept below asWOODCUTTING_LEGACYrather than deleted, because two tree types and one hatchet tier do not rule out the animation being tier- or tree-specific. A consumer that must not miss a chop should match either value; a consumer that wants the common case should use this one.- See Also:
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WOODCUTTING_LEGACY
public static final int WOODCUTTING_LEGACYThe value this constant held before it was measured. Never observed in testing, but retained because the evidence above does not cover every hatchet tier or tree.- See Also:
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MINING
public static final int MINING- See Also:
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FISHING
public static final int FISHING- See Also:
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COOKING_FIRE
public static final int COOKING_FIRE- See Also:
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SMITHING
public static final int SMITHING- See Also:
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FLETCHING
public static final int FLETCHING- See Also:
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CRAFTING
public static final int CRAFTING- See Also:
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