Class AnimationIds

java.lang.Object
com.botwithus.bot.api.constants.AnimationIds

public final class AnimationIds extends Object
  • Field Details

    • IDLE

      public static final int IDLE
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    • WOODCUTTING

      public static final int WOODCUTTING
      Woodcutting chop animation.

      Measured live against a running client rather than taken from a table: a level-47 Woodcutting character with a bronze hatchet showed 21191 on both tree types tested.

      • Willow: 392 of 400 samples over 35 server ticks of continuous chopping (the remaining 8 were idle between cycles).
      • Tree: 173 of 300 samples.

      The previous value, 21166, was not observed in any sample of either run. It is kept below as WOODCUTTING_LEGACY rather than deleted, because two tree types and one hatchet tier do not rule out the animation being tier- or tree-specific. A consumer that must not miss a chop should match either value; a consumer that wants the common case should use this one.

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    • WOODCUTTING_LEGACY

      public static final int WOODCUTTING_LEGACY
      The value this constant held before it was measured. Never observed in testing, but retained because the evidence above does not cover every hatchet tier or tree.
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    • MINING

      public static final int MINING
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    • FISHING

      public static final int FISHING
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    • COOKING_FIRE

      public static final int COOKING_FIRE
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    • SMITHING

      public static final int SMITHING
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    • FLETCHING

      public static final int FLETCHING
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    • CRAFTING

      public static final int CRAFTING
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